def00.png is the default male and def01.png is the female one.
Open jg2e01_00_00.pp in AA2Edit/Data folder by using AA2Decrypt.exe or SB3Utility.ģ. Export the character wearing the uniform you want in JG2ChrData or ReiEditAA2. IMPORTANT: This method only works for average body height and standard uniform.ġ. Recommendations are to create your skirt patterns at some resolution according to the proportion like 2048圆700 and downscale to 512x458 using whatever image processing application you have on hand. After the UVs were rendered, the dimensions of the UV could be extrapolated to find the approximate proportion required to work at: Approximately 1:3.25Ĭreating a checker pattern in GIMP at 2048圆722, it was downscaled to 512x458 in Avisynth with Spline64 and overlaid on top of a random pattern.
The UVs were then unwrapped and scaled lengthwise and heightwise so that the proportions of the UV roughly matched the proportions of the skirt in the viewport. To find the rough proportions of the skirt, the skirt was exported as an. In order to create a more perfect skirt pattern, the pattern must first be created at an initial working resolution based on some proportion, and then downscaled. However, since the skirt has been made to fit in a 512x512 box, there is some distortion. Fortunately, the UVs of the skirt make it fairly easy to create patterns without having to worry too much about warping it's nothing more than strips of rectangles. There isn't really a way to create a texture without warping, except by painting directly onto the polygons using a 3D modeling package.
Checker patterns are often used in 3DCG to visually display how well a UV is made